One is called Stone which is round and gray, and will always knock out the Snoods adjacent to where it lands. The other three special Snood pieces may be launched, and appear at random (and infrequently). If the player loses the game, all the Snoods will turn into Numbskulls, serving as a visual game over message. If Numbskulls are found at the start of a level, they will have to be isolated and dropped by the player to remove them from the board. Numbskull is shaped like a human skull and is the one type of Snood that is never launched into play, which means it cannot be joined with other Snoods except Wildcard. The first special Snood is called Numbskull. Releasing Snoods reduces the "Danger Meter". If the Snoods drop past the lowest level of the playing field, the game is over. With each Snood launched, a Danger Meter increases and when it reaches the top, all the Snoods in play lower a level. The player's score increases with the number of Snoods eliminated. If the Snood lands adjacent to two or more Snoods of the same color, all connecting Snoods of that color vanish and any pieces left unattached beneath the vanished Snoods drop down. The regular Snoods are Jake (Blue), Midoribe (Green), Mildred (Grey), Spike (Purple), Zod (Red), Geji (Light blue), and Sunny (Yellow).Įach turn, the player launches a Snood of randomly selected color into the playfield. There are seven regular Snoods and four Special Snoods. The pieces in the game are called Snoods. Ī sequel, Snood 2: On Vacation, was developed by Gravity-i and released by Destination Software for Game Boy Advance and Nintendo DS in October 2005 and November 2005 respectively. Play is not time-limited in most game modes. If the Snoods reach the bottom of the screen, a life is lost. When the board is cleared, the level advances. Dobson founded Snood, LLC to sell the game.Īs in Puzzle Bobble, connecting three or more identical Snoods makes them disappear from the board. An adaptation for Game Boy Advance was developed by Rebellion Developments and released by Destination Software in 2001, and an iOS version was developed by Iron Galaxy and released by EA Mobile on May 8, 2009. Snood was released for Mac OS in 1996 as shareware, then for MS-DOS and Microsoft Windows in 1999. While this version of Snood still offers nice features like the ability to pause gameplay and change the screen background with a one-key click, the pixelated appearance can become distracting.Snood is a puzzle video game programmed by Dave Dobson. It doesn't actually impact gameplay very severely, however. The entire right-hand portion of the game screen is pixelated, making the scoreboard difficult to read. The problem is that Snood seems not to have been adapted very well, at least for Windows 7. You can even keep track of your top scores on the main game screen. Snood's free version also has plenty of puzzles and difficulty levels to keep players occupied. The graphics are simple and so are the rules, and that's what made Snood so popular in the first place. In many ways, it's great to see a game like Snood still out there and thriving.
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